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Fallout 1 energy weapons
Fallout 1 energy weapons










fallout 1 energy weapons

Critical hit Damage: The amount of damage that is added when you score a critical strike. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done. This is done to compensate for the sheer number of bullets being fired. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons.

fallout 1 energy weapons fallout 1 energy weapons

For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 = 10% chance to critically hit. each 5mm round bullet fired from a minigun). This modifier applies to each individual attack made (e.g. Critical chance multiplier: The multiplier applied to your character's critical hit chance. Anything above 0 means the shots may deviate from the center by that many degrees regardless of stance, skill, or condition. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. It refers to the accuracy of a ranged weapon. Spread: This is the Min Spread stat from the G.E.C.K. Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads. Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. This stat is most useful for comparing semi-automatic weapons like rifles, where one can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. For most small guns, that is a single bullet, but for shotguns, it is a single shell (containing several small pellets), and for the Gatling laser it is a single beam. and shows the damage caused by a single click of the mouse/trigger. Purchase quantity limited to 2 pieces per account only.- Damage: This information comes straight from the G.E.C.K. Images shown are representative only and final product may vary. Please note that this does not count toward the loyalty scheme. Failure for this bobblehead to improve your performance is almost certainly your fault, and cannot be held against Vault-Tec or its subsidiaries. All points are non-refundable and cannot be exchanged, so plan accordingly. By using a bobblehead, you agree to exempt Vault-Tec from all responsibility, warranted or otherwise, for any side-effect or usage, intended or otherwise, of this product.

fallout 1 energy weapons

Introducing the commemorative bobblehead toy from Vault-Tec. Gaming Heads is super excited to introduce the new series 1 of collectible Vault-Tec Vault Boy Bobbleheads from Vault 111 in Fallout® 4! It includes Endurance, Energy Weapons, Lock Pick, Melee Weapons, Repair, Perception and Strength.












Fallout 1 energy weapons